

Creating One Of Many Possibilities

The Final Outcome

Creating One Of Many Possibilities
Adaptive Weather Particle System
Date Started - November 2018
Duration - 2 Weeks
Team Size - 1
Back in 2018, I was tasked with making an adaptive weather system with the end goal of being able to hand the system over to a level designer, who would be able to implement it into any level and have full control without having to take time to learn the system.
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The system first consisted of simple rain falling. This was directly editable in the hierarchy with options such as Thickness, Length, Speed, Colour, etc.
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To add a more realistic effect, I next added 2 sub-emitters to the particle system for splashes, one for a ripple on contact and the other for a splash upwards to simulate the rain hitting the ground.
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Combining all of these 3 elements together, the rain was complete.
Next up were atmospheric systems. For these, I decided to create a variety of options, all of which I am very happy with.
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To start off the atmospheric options I chose a mixture of clouds and fog. This combination allows the designer to create low visibility areas to their liking.
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To add to the eerie atmosphere I also implemented lightning and thunder, which I am most proud of out of all the implemented features. The Frequency and Thickness of Strikes, Colour, etc.
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To finish it off I added a very pretty option of Fireflies. These are very pleasing to look at when implemented into a scene, with adjustable variables such as Colour, Population and Speed.
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My main roles within this project were:
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Creation of an adaptive weather particle system
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Ability to hand over to designer to use with ease

Tweakable RGB Lighting

Tweakable Light Rain

Tweakable Lightning Strikes

Tweakable RGB Lighting