

Creating One Of Many Possibilities

The Final Outcome

Creating One Of Many Possibilities
Adaptive Weather Particle System
Date Started - November 2018
Duration - 2 Weeks
Team Size - 1
Back in 2018, I was tasked with making an adaptive weather system with the end goal of being able to hand the system over to a level designer, who would be able to implement it into any level and have full control without having to take time to learn the system.
The system first consisted of simple rain falling. This was directly editable in the hierarchy with options such as Thickness, Length, Speed, Colour, etc.
To add a more realistic effect, I next added 2 sub-emitters to the particle system for splashes, one for a ripple on contact and the other for a splash upwards to simulate the rain hitting the ground.
Combining all of these 3 elements together, the rain was complete.
Next up were atmospheric systems. For these, I decided to create a variety of options, all of which I am very happy with.
To start off the atmospheric options I chose a mixture of clouds and fog. This combination allows the designer to create low visibility areas to their liking.
To add to the eerie atmosphere I also implemented lightning and thunder, which I am most proud of out of all the implemented features. The Frequency and Thickness of Strikes, Colour, etc.
To finish it off I added a very pretty option of Fireflies. These are very pleasing to look at when implemented into a scene, with adjustable variables such as Colour, Population and Speed.
My main roles within this project were:
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Creation of an adaptive weather particle system
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Ability to hand over to designer to use with ease

Tweakable RGB Lighting

Tweakable Light Rain

Tweakable Lightning Strikes

Tweakable RGB Lighting