
The Ghost Cleaner
Date Started - November 2019
Duration - 2 Weeks
Team Size - 7
The Ghost Cleaner is a game jam result, the theme of which being "Audio". The Unity built, single-player game places the player in a Luigi's mansion-style situation where the goal is to hunt down and capture all the ghosts running around the map.
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My roles within this project were particle effects and shaders for the enemies.​ Enemies were originally invisible to the player and could only be located by sound alone.
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During the beginning development stages, it was realised that navigating on sound alone was near impossible to predict so I created a particle trail of leaves and dust to act as trails behind the enemies and wrote a shader which periodically flashes a green glow of the enemies outline, to alert the player from a distance of enemies locations.
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My main roles within this project were:
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Shaders, Animations & Particle Systems
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Creation and implementation of "Glitch" shader
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Rigging enemy model and animations
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Tweaking of enemy movement system
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Creation of "Fleeing Leafs" Particle System

Enemy Shader Demonstration

Enemy Particle Demonstration

Left and Right Click Animations

Enemy Shader Demonstration