
Don't Walk By
Date Started -January 2020
Duration - 4 Months
Team Size - Cohort (25+)
Don't Walk By, a lemmings inspired strategy puzzle game is the first large scale cohort project I ever worked on. The goal of which being to successfully direct all the "Peeps" to the end of the level to safety, avoiding all obstacles and hazards on the way.
The point and click-based interface requires the player to strategically assign Peeps roles which assist in leading the others to safety.
These include a Director, DJ, Medic and Fireman, all serving individual purposes which need to be used sparingly to minimise casualties and clear paths for the other Peeps.
My main roles within this project were:
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Hazard Systems (Slip Puddle)
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Creation and tweaking of hazard prefabs for ease of use for level designers
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Implementation of sprites and linked animations
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Tight communications with AI + Level design teams to smoothly intertwine systems
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Keeping up to date and concise design documentation, for ease of use for other developers



