
Don't Walk By
Date Started -January 2020
Duration - 4 Months
Team Size - Cohort (25+)
Don't Walk By, a lemmings inspired strategy puzzle game is the first large scale cohort project I ever worked on. The goal of which being to successfully direct all the "Peeps" to the end of the level to safety, avoiding all obstacles and hazards on the way.
​​
The point and click-based interface requires the player to strategically assign Peeps roles which assist in leading the others to safety.
These include a Director, DJ, Medic and Fireman, all serving individual purposes which need to be used sparingly to minimise casualties and clear paths for the other Peeps.
​
My main roles within this project were:
-
Hazard Systems (Slip Puddle)
-
Creation and tweaking of hazard prefabs for ease of use for level designers
-
Implementation of sprites and linked animations
-
Tight communications with AI + Level design teams to smoothly intertwine systems
-
Keeping up to date and concise design documentation, for ease of use for other developers



