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Don't Walk By

Date Started -January 2020

Duration - 4 Months

Team Size - Cohort (25+)

Don't Walk By, a lemmings inspired strategy puzzle game is the first large scale cohort project I ever worked on. The goal of which being to successfully direct all the "Peeps" to the end of the level to safety, avoiding all obstacles and hazards on the way.

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The point and click-based interface requires the player to strategically assign Peeps roles which assist in leading the others to safety.

 

These include a Director, DJ, Medic and Fireman, all serving individual purposes which need to be used sparingly to minimise casualties and clear paths for the other Peeps.

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My main roles within this project were:

  • Hazard Systems (Slip Puddle)

  • Creation and tweaking of hazard prefabs for ease of use for level designers 

  • Implementation of sprites and linked animations

  • Tight communications with AI + Level design teams to smoothly intertwine systems

  • Keeping up to date and concise design documentation, for ease of use for other developers

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